Made winning reset tree counter; Dry leaf duration 2 -> 1
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@@ -171,4 +171,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c9a8039b5a5594b38924248d8b768f98, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::LeafDissolve
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maxStandingTime: 2
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maxStandingTime: 1
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@@ -171,4 +171,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c9a8039b5a5594b38924248d8b768f98, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::LeafDissolve
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maxStandingTime: 2
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maxStandingTime: 1
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File diff suppressed because it is too large
Load Diff
@@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 7315bd6b8d3bf86c1a44f6ab2df7caf6
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -75,11 +75,12 @@ public class DamageHandler : MonoBehaviour
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}
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private void OnCollisionEnter2D(Collision2D other)
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{
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if(other.collider.CompareTag("Finish")){
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{
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if(other.collider.CompareTag("Finish")){ //WIN THE GAME
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TreeSpawner.treeCount = 0;
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SceneManager.LoadScene(5, LoadSceneMode.Single);
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}
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float fallSpeed = lastYVelocity;
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float fallSpeed = lastYVelocity;
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// Check if we hit hard enough
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if (fallSpeed < -threshold)
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@@ -7,8 +7,8 @@ public class PatternSelecter : MonoBehaviour
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public int lastTreeNumber = 8;
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public SpriteRenderer spriteRenderer;
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public Sprite endTreeSprite;
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public BoxCollider2D confine;
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public CinemachineConfiner2D confiner2D;
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private BoxCollider2D confine;
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private CinemachineConfiner2D confiner2D;
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void Start()
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{
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@@ -30,6 +30,7 @@ public class PatternSelecter : MonoBehaviour
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{
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transform.GetChild(transform.childCount - 1).gameObject.SetActive(true);
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spriteRenderer.sprite = endTreeSprite;
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// spriteRenderer.color = new Color32(255, 228, 225,255);
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transform.localScale = new Vector3(1.05f, 1.05f, 1.05f);
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transform.localPosition += new Vector3(0.27f,0.54f,0f);
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confine.size += new Vector2(0f, 38f);
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